By Morihiro Saito
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Extra resources for Traditional Aikido: Sword, Stick, Body Arts, Volume 2, Advanced Techniques
Real-time and turn-based strategy games like Age of Empires, Civilization, and Rise of Nations also seem entirely appropriately characterized as digital games. While not strictly being transmedial games, these strategy games seem to have non-videogame relatives in strategy board games such as Risk, and the strategy war games that use small figurines to represent the positions of armies. Espen Aarseth is perhaps the writer most commonly associated with ludology, though whether this is because of his opposition to narratology, or any substantive ludological theory of gaming that he has, is unclear.
Unfortunately, the designers of World of Warcraft failed to take into account the ability of non-player-characters and pets to catch the curse and then spread it to players outside of the dungeon. Very shortly after the release of the Zul’Gurub content, on September 13, 2005, the virus spread to the main game world, apparently through non-player-characters and the pets of player-characters, causing a virtual epidemic. The corrupted blood curse spread especially quickly in the densely populated cities such as Ironforge and Ogrimmar, killing many characters with low hit points.
Simulations in particular, because they are able to present in a virtual manner an activity that would be either dangerous or costly in reality, are valuable tools in learning and training. This entertainment clause needs to be prefixed by “intended” both because some non-game artifacts might prove to be entertaining or used to provide entertainment while not being intended as such, and because some games, while intended to be entertaining, actually turn out not in the least entertaining just because they are so bad.